LEANDRO AMARAL / CG Artist
Lighting and Compositing TD
Email: info@leandroamaral.com

Education
MFA in Computer Animation - Art Institute – Miami FL - 2002
Bachelor in Communication – Advertising - ESPM - 2000

Summary
  • Lighting and Rendering utilizing Mental Ray, Brazil, Maya and 3ds Max Scanline
  • HDRI, GI, Final Gathering, Photometric Light setups
  • Node Based Compositing: Eyeon Fusion
  • Environment/Prop Modeling and Shading: Maya, 3ds Max, Zbrush, Mudbox

Software Experience

  • Maya
  • 3ds Max
  • Z-Brush
  • Mudbox
  • Digital Fusion
  • Photoshop
  • Premiere / After Effects
  • Alienbrain asset management

 

Work Experience

Lighting and Composting TD / 3D Generalist - Blur Studio, Los Angeles CA (6/2007 - Present)

  • Lighting and Rendering for Cinematics, Commercials and Ride Films utilizing Mental Ray / Brazil and Scanline renderer
  • HDRI lighting / Photometric Light setups / Global Illumination and Final Gathering
  • Scene Look & Feel development / Light rig setups
  • Troubleshooting and Optimization of lighting passes
  • Shot Assembly / Compositing - Digital Fusion
  • Environment / Prop Modeling & Shading - 3ds Max/Photoshop


Senior Environment Artist, SOE, San Diego, CA (8/2005 - 3/2007)
"Untold Legends: Dark Kingdom" for Sony Playstation 3

  • Modeling/Texturing – medium to high poly environments and props
  • Lighting with proprietary lighting software – Radiosity and Ambient Occlusion
  • Multi-pass shader effects such as environment mapping, displacement mapping, bump mapping, and specular masking

Environment Artist, Electronic Arts, Redwood City, CA (02/2005 – 08/2005)“Godfather – The Game”

  • Modeling/Texturing/Lighting – high/low poly environments and props
  • Used proprietary worldbuilding sofware
  • Exported worlds from maya to real time rendering engine

Environment Artist, Genuine Games, Los Angeles, CA (07/2004 – 02/2005)

  • Modeling / Texturing / Lighting – Environments / Props / Vehicles for game cinematics
  • Used proprietary worldbuilding software

Environment Artist, Hypnotix Inc. (03/2003 – 07/2004)

  • Modeling/Texturing/Lighting – high/low poly environments and props
  • Used proprietary worldbuilding sofware